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The future of video games: Do not you love the smell of napalm in the morning?
Ah, the days of Mario Bros. When the graphics looked like a Tetris screen and design of the console is also square and creatively redundant. Currently, the game is in a completely different level. A bonus level at which you think you could actually are Tidus, and is in search of skill points in cooking.
It is not surprising to hear that the birth of the game video that occurred in 1949 when a young man (Ralph Baer) was commissioned to build a television set. The rapid evolution of games is constantly on the heels of the latest television technology. High-definition, Blu-Ray. We want to feel like it was real when we play. It is an escape, a fantasy, but give us something to sink my teeth into, and we'll bite.
Where are we now: No one can kick the Sony PS2
The PlayStation 2 beat the new generation of consoles in the Nielsen popularity statistics for April 2009. According to the ratings game service, 21.6% of all Game times during April was spent on the PS2.
The PS2 is nine, but remains the most used console in the market. With a huge list of great success and an almost infinite selection of cheap, used PS2 games, the useful life of 10 years to push for their consoles Sony is clearly working for the PS2.
Nielsen showed the Xbox 360 to capture 21.1% of all minutes, the Wii with 17.6% and the PlayStation 3 coming in last place with 10.5%. Of course, these statistics are for April, and we expect these figures to change as all three consoles release exclusive titles for the entire year 2010.
Sony could be poised for a big boost in the coming months, as Sony CEO Jack Tretton has announced 15 games exclusive first party development for the PS3, not to mention Rockstar Agent and XIV of Square Enix Final Fantasy.
The future of video games: Do not you love the smell of napalm by the morning?
Many have written about the future of home games, and the prospects are exciting. If you suffer from 'Halodiction' or a similar condition I close my eyes. Gaming is not getting any less addictive. In fact, the ideas for the future are almost as exciting as the finish of your game favorite and then wait, a secret level!
However, no matter how far technology advances, some aspects of play will remain constant. The plots and characters of today's RPGs will likely stay in tact. elements such as the shooting of the shooters, the thrill of speed in the genus career, the classic dogfighting flight sims, and requires problem solving and strategy will all far in the future.
A the main results of the Internet is the social play online games. The ability to connect through the console and play against others around the world. This group social aspect of the game can change the pitch slightly as companies exploit the potential use of this card lottery.
The games are centered around multi-player functions should be more accessible and popular, as players are eager to virtual social interaction. It could also be developed games that are specifically deisgned online social use-if you can imagine a 'Second Life' but with the levels and missions and checkpoints. But do not stop there.
One of the most fascinating and credible visions of the future entertainment systems is Star Trek: The Next Generation Environment Simulator or holographic Holodeck. Designed openly to the effects of relaxation and recreation long and stressful, interplanetary travel, the Holodeck allows users to run programs to experience a historical period, to resolve a personal problem, or just have fun. The Holodeck does such a good job of simulating the reality that members of the Crews sometimes have difficulty distinguishing a virtual real characters.
What other general characteristics could be found in a future game console?
As we said, will be social
The need for an adversary or partner team will always exist, so the appearance of the clans that compete in ladders and leagues are only a foretaste of what will happen when social play becomes into the mainstream.
They wake up the 5 senses
We "feel" like we're in the game, and as if the game is real. Today's typical hardware stimulates the senses of sight, hearing, and perhaps feeling (Force Feedback). We should be seeing the hardware devices beyond a simple display and speakers to stimulate other senses too.
Finally, there must be some kind of revolution visual display hardware that immerses the player instead of simply painting a flat screen with pixels as today's computer monitors and television screens do. games electronic quantum leap when a new type of display device is invented to replace the monitor / TV screen. This type of device, once developed, standardized and produced in series, will provide the realism necessary to attract a large number of consumer electronics playground games recreation. Perhaps in this electronic game point enters the mainstream and compete with the film industry.
Ethereal Technologies has developed a graphics display, which may lay the groundwork for a new visual revolution. Volumetric imaging system or workstation VIS4D allows users to perceive real-time 3D images without glasses. According to the company's Web site, interacting with 3D video game characters and environments is one of the potential uses. Although this technology is revolutionizing the visual experience of gambling, shows that developers understand the potential of a holographic display device realistic. We have seen huge jumps in the 3D movie viewing and even cameras for 3D-3D games is as follows.
Listen. Instead of just listening the sound of an explosion and its effect, a player of the future will feel the shock waves as well. One of the current products that demonstrates this idea is the headphones Rumblefx ™, which the company "really shake and vibration to a totally addictive virtual reality has positional audio until the end. "Perhaps someone even developed an audio device for games that transmits sound through the skin similar to Neurophone Dr. Patrick Flanagan, who currently used to help the deaf in hearing.
We've all seen the arcade racers pitch and the players shake to the effect. Some manic flight sim including the use of chairs to simulate playing the position. In discussing the sense of touch, Microsoft Force Feedback technology immediately comes to mind. As a stick, vibrating effect is limited, but if they adapt to future hardware, could herald a major earthquake some time. Imagine that simulates an earthquake in the Holodeck.
Plans to use the sense of smell in future games are underway. A company called Digiscents iSmell has developed the device, which they say is a device computer "the size of the satellite speakers that connects to the USB or serial port of your PC and connects to a standard outlet and emits vapors naturally based on the user's personal space. "
Jonathan Seidenfeld, a Director of Digiscents says: "Just as the PlayStation revolutionized interactive games, the games will iSmell the next level of immersion and realism. "They say this stuff really works. More than 2,000 game developers have registered to use the SDK.
How game developers can integrate the sense of taste in future games is unknown, and probably will the last sense to receive attention from the games. Although the connection between smell and taste is commonly known and understood well, everything is possible.
Be accessible
One of the factors that allowed PC sales to explode in the 80 was the low cost. If we accept that computers and game consoles are available today, then tomorrow's game platform is likely to sell at a reasonable price range.
It will be customizable
user maps, skins, models, is likely to be traded throughout the communities of Internet users as at present. Of course, a file 3D holography is much larger and more detailed than the current range of Quake.
The ideas for the future eventually submerge us in a similar virtual world the real world. We stimulated our senses will be surrounded by images in 3D, be able to communicate with other real people. One wonders when and if this all pass exciting to be a temptation to disastrous addiction. Personally, I'm quite intrigued and look forward to a game that feels, smells, looks, sounds and even (if applicable) really tastes! But I will enjoy with caution and take into account the old adage: if it seems too good to be true, it usually is.
Sources: www.clickfire.com, wikipedia, www.cracked.com, www.tgdaily.com Written and edited by Natasha Chapman
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